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101. dunno if this has been asked before. SHIP MECHANICS - in Player Features and Ideas Discussion [original thread]
Lol Would be great, but a thing like that would either be heaven sent or another game. I doubt CCP will take their time to make a extreme improvement such as this. Heh also it could make people more unique in their own fashion, Yeh modules do help...
- by Neko Makai - at 2004.05.09 05:13:00
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102. Missile Launchers - in Player Features and Ideas Discussion [original thread]
How bout the more missiles you load in a launcher, the longer it will take to reload. This could prevent lotta rocket spam just cuz u can reloaD EM all in several seconds. This could be sorta like a charge skill in a way. Ie. Raven loads ship with...
- by Neko Makai - at 2004.05.09 05:05:00
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103. Crew - in Player Features and Ideas Discussion [original thread]
Marines board ships and have small chance of Headshotting the guy in pod if he doesnt have marines himself. Course internal defense systems will kill a good majority of marines. They can also do some Hull damage, and/or mod damage, taking them off...
- by Neko Makai - at 2004.04.09 02:18:00
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104. combat and other suggestions - in Player Features and Ideas Discussion [original thread]
Jovians = Aliens
- by Neko Makai - at 2004.04.09 02:13:00
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105. Manufacturing: Suggestions based on 2-3 months of playtime - in Player Features and Ideas Discussion [original thread]
I agree, Although CCP has said it could take years to master eve. It takes very little time to master career of industry. In the time it takes to learn several ship classes, u could be a perfect Refiner/industrial workers. What we need is to kill ...
- by Neko Makai - at 2004.04.08 18:14:00
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106. Blob Wars and the Agony of Waiting. Dev's Help ! - in Player Features and Ideas Discussion [original thread]
What we need is, If ur looking for cloaked local ppl, u can find em. Else if ur not, then u wont see them
- by Neko Makai - at 2004.04.08 18:02:00
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107. rules of engagement - in Player Features and Ideas Discussion [original thread]
Hmm so let me get this straight. I can lock someone, (and due the likly event of their ship auto locking me back) i can fire upon them since technically they locked me back. So that means anyone can go round in a BS then pop noobs
- by Neko Makai - at 2004.04.08 09:47:00
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108. Ideas to make game more immersive - in Player Features and Ideas Discussion [original thread]
Edited by: Neko Makai on 08/04/2004 09:40:11 u can play ur own music files, u just have to be 1337 Also radio = lag. It consists of the server acting like a relay of audio. Audio to get good quality needs a good bitrate. Thus taking up the Up...
- by Neko Makai - at 2004.04.08 09:35:00
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109. State of the game market - in Player Features and Ideas Discussion [original thread]
Also to note, -10 standings for chooseing a side to fight in may not be so bad all in all. This will make way for a new class of corps, like TRADERS. these will be neutral ppls that sell items from Each side. Maybe have some skills in order to tra...
- by Neko Makai - at 2004.04.08 09:28:00
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110. Blob Wars and the Agony of Waiting. Dev's Help ! - in Player Features and Ideas Discussion [original thread]
SPEC op ships. Although it wont prevent alliance wars, Its great against raids and catching pirates. Im not sure what CCP has in plan for these spec op ships, But it would be great if they cannot be seen on local or on map. Thus like in real life ...
- by Neko Makai - at 2004.04.08 04:13:00
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111. Natural Wormholes.... - in Player Features and Ideas Discussion [original thread]
Quote: such gates being unstable (like the game map itself) should only last 2 weeks at the most. Plus: considering player corporations decide to control such gates, they should not be destroyable. They should be GM controlled. Someone men...
- by Neko Makai - at 2004.03.16 09:39:00
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112. Auditory alerts for autoscanner. - in Player Features and Ideas Discussion [original thread]
Quote: Quote: BTW, u do get an alarm when someone targets you. Its an option called auto target and when u get targeted it lets out a target sound and targets them back. Passive targetting, anyone? Besides ... if you don't know th...
- by Neko Makai - at 2004.03.16 09:34:00
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113. Carriers... - in Player Features and Ideas Discussion [original thread]
Mobile base that can hold a crew XD. heh meaning that its like a combo of several BSs stuck together and has a HUGE drone bay that several ppl can control. Heh 50 turrets for 5 ppls x 50 drones for expert droners, MUAHAHAAHAHHAHAHAH AHH AH AH AHHA...
- by Neko Makai - at 2004.03.16 04:44:00
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114. Auditory alerts for autoscanner. - in Player Features and Ideas Discussion [original thread]
BTW, u do get an alarm when someone targets you. Its an option called auto target and when u get targeted it lets out a target sound and targets them back.
- by Neko Makai - at 2004.03.16 04:41:00
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115. Natural Wormholes.... - in Player Features and Ideas Discussion [original thread]
Heh sounds like an "Adopt a highway" kinda system.... I like it. Imagine if u can jump across eve in one bound. So a huge alliance owns a jump gate with sentrys and all which we can tax and everything. BUT it can be distroyed.
- by Neko Makai - at 2004.03.16 04:39:00
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116. Chargable Energy Cannons - in Player Features and Ideas Discussion [original thread]
Edited by: Neko Makai on 15/03/2004 23:15:06 Na wouldent be, u can make it so once fully charged it will be shot. That way u CANT hold a fully charged gun. Heh unless som idiot pirates just keep spamming the gun hopeing someone jumps thru gate...
- by Neko Makai - at 2004.03.15 23:14:00
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117. How to make Learning 5 worthwhile / other skill training improvements. - in Player Features and Ideas Discussion [original thread]
Well All in all i dislike the idea for several reasons. *Note this isnt a flame*. 1. It will end up getting ppl to high to fast. I like the idea how its near impossible to master game. I dont want 1337 ppl running around who arnt training skill. l...
- by Neko Makai - at 2004.03.15 23:07:00
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118. Mining Industrial Ships? - in Player Features and Ideas Discussion [original thread]
Well in case of inflation i had other ideas in an old topic before Link
- by Neko Makai - at 2004.03.13 15:23:00
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119. Does CCP actually read our ideas, and/or pleas - in Player Features and Ideas Discussion [original thread]
Edited by: Neko Makai on 13/03/2004 15:22:44 Self explanitory Topic. Personally ive never seen a Dev comment in our idea topics. Heh more like, are we just writing here for nothing other then to wrile ourselves up on things that will never hap...
- by Neko Makai - at 2004.03.13 15:21:00
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120. Expanding the map - more PvP - carebears left alone - in Player Features and Ideas Discussion [original thread]
Heh, where there is alliances, there is pirates. I suggest if u head to syndicate u keep away from Killer CLowns, D.N.A(sum thing i forgot), G-G(galixian gurellias). Also when entering a jump before Solitude, make sure u contact a local alliance, ...
- by Neko Makai - at 2004.03.13 15:14:00
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